So, I finally got a small group together to discuss the potential game to be played. I had decided beforehand that I would not be able to run Dungeon Crawl Classics due to lacking some of the necessary dice, and not being familiar enough with the rules. Though I am proud of my mutated Basic Fantasy rules, they're currently not complete enough to compile, and (being on a wiki) would require the use of my laptop - which is both very slow, and very slowly falling apart. Another game I've considered running - original D&D - can be very closely emulated with White Box, and the supplemental classes ported over from Swords & Wizardry Complete.
This left the group with two choices: White Box (using a new setting), or AD&D 2nd Edition (using my primary fantasy setting). Surprisingly, they chose the latter, and I helped them create their characters. Now that a lot of the participants are either off of school or finished with it, we're going to try to have a session every week.
One of the optional rules that they voted on using was the Nonweapon Proficiencies system. Something that I had suspected, but wasn't completely clear on until now, is that the assassin is indeed a slightly superfluous class in the 2nd Edition rules. If one creates a thief, takes the Disguise NWP, and has either a high Strength (for melee damage) or a high Dexterity (for two-weapon fighting and ranged attacks), the result is basically an assassin who just can't use shields. Not to worry, though; while we will be using NWPs, I'll be operating under the old-school assumption that characters are generally competent.
I had planned on adding both the assassin and the monk at a later point, but the former seems unnecessary now. For the latter, I'll probably just use the version from AD&D 1st Edition, rather than the (massively overpowered) Scarlet Brotherhood iteration. I still consider the monk a priest class for game purposes, though, so they'll use d8s.
About that new setting... I'll save it for a future post. For now, all that I'll say is that DCC was an influence on it in some ways, but not others.