Monday, April 23, 2018

Is it a "Hell yes"?

One of the things I've frequently heard with regard to both hobbies and life choices is that you shouldn't make a big decision unless the answer is "Hell yes!" This is usually applied to things like moving to a new city, moving in with a romantic partner, or spending a bunch of money on something. But it can work for hobbies as well, when deciding how to spend one's time and effort.

And one of the elements of my hobby that I've been thinking a lot about for the past two weeks is Advanced Dungeons & Dragons, 2nd Edition. I know, I know - I said I'd be taking a break from trying to run D&D in any of its forms. But that doesn't mean I don't still spend time thinking about it. Part of the reason that I switched my campaign from it to Basic Fantasy is because I viewed the front-loaded complexity of AD&D (as in, it takes a long time to make characters, but the actual gameplay is pretty smooth and fast for someone who's familiar with the rules) as a deterrent to new players.

Maybe (as some of you have pointed out) I just got a group of dud players. The decrease in complexity hasn't served to get them to actually show up to sessions, or pay attention if they do show up. Meanwhile, the same lightness that I initially reveled in now means that I have to do a lot more work on my own, as it's harder to import rules from other books I own without doing some (at times extensive) tweaking.

Not to mention the nostalgia that I still feel for 2e. Unlike the fond memories I have of the Pathfinder Beginner Box, however, the system is still one that I like; Pathfinder is both front-, middle-, and end-loaded, not to mention excessively dependent on miniatures. (I do like minis, but I don't want to be forced to use them - especially for a random encounter with a couple of rats.) In contrast, 2e is flexible enough for both my needs and those of players who desire a moderately complex system (with specialist wizards and the wide variety of mechanically distinct weapons).

So - assuming I had courteous, consistent players who were willing to pull their weight as far as learning the rules is concerned - would I want to run AD&D 2nd Edition again?

Hell yes!

Saturday, April 14, 2018

What Dungeons Are For

Part three in a loose trilogy, following on from my previous post.

I am tired. Not just tired of trying to find players who will engage with a game on its own terms, nor merely tired of pulling teeth to get people to respond to my queries for a time and place to game. My fatigue is a lot simpler:

I am tired of Dungeons & Dragons.

I spend hours upon hours tweaking the rules to my liking. I seek the input of the few players that can attend consistently. I draw maps, and stock them, and work out connections between various antagonists, both individual and collective. And what happens?


Tuesday, April 10, 2018

Games Should Be Hard... Except When They Shouldn't

I've come to the conclusion that there aren't really any groups near me who are interested in playing actual roleplaying games. Following on from the distinction made in my previous post, most of the players I've been able to find are more interested in storytelling games. Part of this is due to the aversion to learning rules, part of it is the aversion to any kind of challenge to the player as opposed to the character.

This attitude is especially bizarre to me because the exact opposite attitude prevails where video games are concerned. A couple of years ago, some of my friends couldn't stop raving about Dark Souls and how awesome it was. For those unfamiliar, it's a hack-and-slash game with light CRPG elements; its primary features are its brutal difficulty with no margin for error, and its bass-ackward control scheme (on consoles at least). It probably falls into the same category as games like Super Meat Boy and the more recent Cuphead, although it's a 3D game as opposed to 2D.

I gave it a shot, but not only do I not have the reflexes required for these types of games, there's a part at the beginning that soured me on the game even more than the terrible controls and incomprehensible story did. In the first area where you have some freedom of movement, there are two paths that pretty much look identical. Taking one of the paths is apparently not intended, and will lead to facing much tougher enemies than the other path... a beginner's trap. I was pissed - royally pissed - when I was told this by another friend.

Now, the same people who positively relish this kind of abuse in video-game format balk at the slightest amount of perceived unfairness on the tabletop. "You mean I have to roll for my stats? But that means I might get low rolls!" (To the average d20 System player, "low" rolls are equal to or less than 14 on 4d6 drop low.) The same applies to their interaction with the game world being more descriptive than "I make an Insight check."

Beginner's traps can be found in RPGs in the form of useless skills or feats, while getting wiped out happens as a result of deviating from your prescribed class role, rather than not having reflexes sharpened to a monomolecular edge by can after can of energy drinks. While playing a cleric in D&D 5, I've had players chew me out for doing anything other than healing them, right this second. I'd argue that, hey, maybe you should stop charging into melee against demon-possessed gnolls, but this would fall on deaf ears.

Finally, it's been explained at length why video games will never be as limitless as tabletop RPGs can be - and some video games are more linear than others. True, having too many options of more or less equal desirability can lead to paralysis (and does for me in a lot of cases), but I've repeatedly had players respond with silence, blank stares, and snarky pseudo-answers when asked what they want to do at the next session. The idea of agency mystifies them; I haven't figured out whether this is the reason so many of them enjoy anime, or the result of internalizing too much of its plot clichés. Either way, they seem to demand an adventure path... but I'm too weary to make one for them, for reasons that will have to fit in another post.

Sunday, April 1, 2018

Soundtrack Sunday: Conan the Destroyer

As sorry as I am to rip off Stelios' gimmick here, I wanted to share this one, as I recently re-watched this film. Perhaps you may be thinking, "What? Really - that silly, goofy one with Grace Jones that killed off the franchise for so many years?"

I admit, I'm not too happy about A View to a Kill either. Leaving the shortcomings of certain Bond films aside and getting back on track, it's surprising to hear this caliber of music in a film that is, arguably, more of a parody of the 1982 film Conan the Barbarian than it is a sequel. Fortunately, the one area in which this film was not a huge step down from its predecessor was in the soundtrack. Of course, nothing can really replace Basil Poledouris' stirring themes from the original movie, but here the result was not a complete aural betrayal of everything the first film did right.

Ordinarily, I would embed a video below (as Stelios typically does), but YouTube won't let me embed this one clip. Less fortunate still, this piece of score has yet to be officially released on CD, so I had to use the actual scene from the movie; the orchestral strains are still pretty prominent nonetheless.

Sit back, and enjoy!