Saturday, May 16, 2020

House Rule: Asogians

(The following is a homebrew species write-up for Asogians in the D6 version of Star Wars: The Roleplaying Game. Enjoy!)

Asogians are a humanoid species who have long been a part of the Galactic Republic. They typically have hairless brown or yellow skin, with long arms, very short legs, and necks that can be extended almost half a meter. Many Asogians are adept in the ways of the Force, and the philosophy of the Jedi is largely in accord with their peaceful, botanically-oriented culture.

Home Planet: Brodo Asogi
Attribute Dice: 11D
DEXTERITY 2D/5D
KNOWLEDGE 1D/4D
MECHANICAL 1D/3D+2
PERCEPTION 2D/5D
STRENGTH 2D/4D
TECHNICAL 1D/3D+1

 
Special Abilities:
  • Inner Glow: Asogians can naturally produce light within their bodies, especially within their hearts and fingertips; these tend to glow whenever they feel strong positive emotions. This light is fairly dim, approximately the brightness of a small candle.
  • Telepathic Bond: Asogians have a natural affinity for telepathy, even apart from any skill they may have in the Force; when an Asogian uses Force powers that involve interacting with another person, treat all difficulty modifiers for relationship as one less. (Examples: acquaintances would have a +5 difficulty, friends would have +2, and close friends would have no added difficulty.)
Story Factors:
  • Love of Life: Most Asogians have a natural respect and affinity for living things, especially plants, and have been known to nurture and heal weak and dying ones. This attitude is similar to the Ithorians, but less extreme - an Asogian has no qualms about exploring and studying an environment as long as they feel safe doing so.
Move: 8/10
Size: 0.8-1.2 meters tall


5 comments:

  1. Man, this makes me want to get my Star Wars Anniversary Edition off the shelf (and out of the plastic) and do things with it.

    ReplyDelete
    Replies
    1. Sadly, my group won't accept my terms for running a Star Wars campaign. They're pretty reasonable.

      Canon consists ONLY of the original theatrical cuts of the original trilogy, the Holiday Special, Ewoks: the Battle for Endor, and Ewoks II: Caravan of Courage.

      Delete
    2. That's honestly pretty similar to how I ran my first Star Wars campaign. I mainly did it to excuse my lack of knowledge of the Expanded Universe (as it was then known), and to cut short any arguments for having a flying astromech droid.

      Delete
    3. Legit. Some of the folk who have wanted me to GM Star Wars in the past have been Expanded Universe aficionados, and I can think of no bigger GMing nightmare than trying to run a game for them.

      Delete