tag:blogger.com,1999:blog-2802520424485051490.post6638704536289040490..comments2023-03-30T06:56:31.229-07:00Comments on Fuzzy's Dicecapades: C is for ClericsFuzzy Skinnerhttp://www.blogger.com/profile/10606454596061907461noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2802520424485051490.post-1517887025188572602016-04-04T16:18:58.233-07:002016-04-04T16:18:58.233-07:00You (and Akrasia, I guess) have the same idea I do...You (and Akrasia, I guess) have the same idea I do, it seems. I notice that a lot of video games tend to combine the arcane and the divine spellcasters (Gauntlet being an obvious example), so why not tabletop games?Fuzzy Skinnerhttps://www.blogger.com/profile/10606454596061907461noreply@blogger.comtag:blogger.com,1999:blog-2802520424485051490.post-5864853247591034372016-04-04T13:19:56.332-07:002016-04-04T13:19:56.332-07:00I like what Akratic Wizardry did by removing both ...I like what Akratic Wizardry did by removing both the cleric and the magic-user and simply replacing them with the magician class. I think a lot of the cleric spells are thematically appropriate and have their place in the game, even if one decides to exclude healing magic. I'm thinking that my next Swords & Wizardry game isn't going to include clerics, or at least not as a playable class. DMWieghttps://www.blogger.com/profile/03682249561077936507noreply@blogger.com