And one of the elements of my hobby that I've been thinking a lot about for the past two weeks is Advanced Dungeons & Dragons, 2nd Edition. I know, I know - I said I'd be taking a break from trying to run D&D in any of its forms. But that doesn't mean I don't still spend time thinking about it. Part of the reason that I switched my campaign from it to Basic Fantasy is because I viewed the front-loaded complexity of AD&D (as in, it takes a long time to make characters, but the actual gameplay is pretty smooth and fast for someone who's familiar with the rules) as a deterrent to new players.
Maybe (as some of you have pointed out) I just got a group of dud players. The decrease in complexity hasn't served to get them to actually show up to sessions, or pay attention if they do show up. Meanwhile, the same lightness that I initially reveled in now means that I have to do a lot more work on my own, as it's harder to import rules from other books I own without doing some (at times extensive) tweaking.
Not to mention the nostalgia that I still feel for 2e. Unlike the fond memories I have of the Pathfinder Beginner Box, however, the system is still one that I like; Pathfinder is both front-, middle-, and end-loaded, not to mention excessively dependent on miniatures. (I do like minis, but I don't want to be forced to use them - especially for a random encounter with a couple of rats.) In contrast, 2e is flexible enough for both my needs and those of players who desire a moderately complex system (with specialist wizards and the wide variety of mechanically distinct weapons).
So - assuming I had courteous, consistent players who were willing to pull their weight as far as learning the rules is concerned - would I want to run AD&D 2nd Edition again?
Hell yes!